I
was excited to start “Gaming, Simulations, AR” this week because I already
agree that gaming is the way to go.
The
first website that I checked out was the Stop Disasters game. Automatically, I started thinking about how
this game could be used for public health trainings in a real situation and
within the classroom for students. The basis of the game is to stop disasters
from occurring or prohibit them from doing more damage. As a public health educator, there are
certain disasters that we have to be prepared for, such as earthquakes, floods,
blizzards, nuclear war, and tornadoes.
Within the degree for public/community health, the student should learn
about ICS (Incident Command System). The
ICS allows communities to follow a chain of command to ensure that a natural hazard
doesn’t become an epidemic disaster.
According to the Horizon Report, simulation games like Stop Disasters
give students challenges to invent and implement creative solutions to pressing
social issues (2011, pg. 19).
Students/Trainees have the ability to run through these simulations and
learn from their mistakes if they fail, without endangering the lives of many. Did you know that the NIH (National Institute
of Health) started creating an ICS plan for a zombie attack? I laughed when I read about it too, but it’s
not a fallacy, they really do. Either
way the game is a perfect training tool for educators and communities
alike. Not only will this help with
hands on experience with specific disasters, it can also be a huge live saver
if you know what to do in a situation.
The
second website I looked at was the Teen Second-Life, but overall Second-Life in
general. I have heard about this before
in a magazine somewhere, but didn’t even think about it until I clicked on the
website. This is the craziest thing I
have ever laid eyes on and exploring the website only makes it more intriguing,
yet creepy at the same time. The idea of
having an avatar that can do all the things that you can’t do in real life is a
little weird to me. Second-Life is
perfect for educational purposes because you can set up classrooms as if you
were already there. Since it’s my belief
that classrooms will be moving to all online one day, this would be perfect to
do a distance learning class. After some
research, I found that some colleges like MIT and Notre Dame already do this
and it is very cost effective. It
actually makes it easier to communicate with a professor who is theoretically
in front of you, instead via e-mail and discussion boards. According to Strangman & Hall “there is significant
evidence that virtual reality experiences can
offer an advantage over more traditional instructional experiences at least
within certain contexts” (2003). This
means that students who engage in the virtual reality are better within
specific areas being learned. I can see
this becoming bigger in the future and think that this will be the way to work
on your degree. Now, call me old
fashioned, but why would you want to sit in front of a computer for an hour
pretending to be in a classroom? Wouldn’t
you want to “be” in the classroom physically?
Those are just my thoughts and a limitation to the whole Second-Life
thing.
The
last website I chose was the Dump Town game.
Again, my mind went right to how this can be incorporated into a
classroom, but more specifically a public health focused topic such as recycling. Here you are the manager of Dump Town and are
in desperate need to clean it up. The
simulation follows the student through an array of actions that need to be done
to reach the ultimate goal of turning Dump Town into Clean Town. It is very amazing to see what goes into
cleaning up a town and how much it costs to do it. I feel that using this simulation, students
also gain valuable knowledge in understand why some problems surrounding recycling
may be difficult to change quickly. I
would certainly give this out as an out of class assignment for my future
students.
I
really enjoyed doing this module because in my personal life, gaming certainly
has a little place in my heart. I just
wished they had this stuff when I was a kid, because I would have paid
attention more in class if I knew we were creating games for the day.
References
Johnson, L., Adams,
S., and Haywood, K., (2011). The NMC Horizon Report:
2011 K-12 Edition. Austin, Texas: The New
Media Consortium.
Strangman, N., & Hall, T. (2003). Virtual
reality/simulations. Wakefield, MA: National Center on Accessing the
General Curriculum. Retrieved [2/7/2012] from http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_simulations
I agree with your comment that gaming is the to go! The gaming websites you investigated seemed very interesting. I liked Dump Town. The act of simulating a dump into a clean town is a great way to teach students the importance of recyling. My overall opinion of using games in the classroom seems similiar to yours. I think its important to engage our students, but gaming also offers other benefits to the student. It teaches students real life lesson and allows them to connect thier learning to expereinces they may not have yet expereinced.
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