Monday, February 13, 2012

Social Media


I joined a “Mobile Health” group on Diigo because of 2 reasons.  One, it actually sounded very interesting after I did some extra research about mobile health and what it really is.  Two, I figured I could use this group as a portal to find grant funding for a project that I want to research on campus. 

There is a big appeal for both young and old to use social networks.  It can open up numerous opportunities to find a partner, a new job, or even a group about using technology to increase the health and wellness of the population.  Online networking is taking over the internet and it pros outweigh the cons

Within a classroom there are always going to be positive and negative effects.  Some positives for the students could be engaged learning, collaborations with other students, increased technology skills and communication skills (since many already use networking sites).  For the teachers there are collaborations with other teachers, information exchange, access to resources, and parental involvement. Some downsides would be too many people to look over, time consuming, scams, bullying, challenging and profiles are out there.   

There would be 2 different sites that I would have to say that I spend most of my time networking.  The first is obviously Facebook because many of my family, friends, and previous professors are on there and it is an easy way to contact them for updates.  My second website would have to be LinkedIn.  Within this site I have joined numerous Public Health related groups that keep me updated to new topics as well as any potential job openings.  I think Facebook is more for a personal use, while LinkedIn is more professional in nature.   

Some of the benefits to using these sites are as follows:  a future job within Public Health or a University, hearing about new research, roundtable discussions online, and keeping in touch with people in my field.  Some drawbacks certainly are privacy problems, employers seeing profiles, missing a target market (my resume only goes to certain key words), and information being farmed out.

In any sense social networking sites have taken off and certainly have integrated themselves into society.

Tuesday, February 7, 2012

Gaming

I was excited to start “Gaming, Simulations, AR” this week because I already agree that gaming is the way to go.

The first website that I checked out was the Stop Disasters game.  Automatically, I started thinking about how this game could be used for public health trainings in a real situation and within the classroom for students. The basis of the game is to stop disasters from occurring or prohibit them from doing more damage.  As a public health educator, there are certain disasters that we have to be prepared for, such as earthquakes, floods, blizzards, nuclear war, and tornadoes.  Within the degree for public/community health, the student should learn about ICS (Incident Command System).  The ICS allows communities to follow a chain of command to ensure that a natural hazard doesn’t become an epidemic disaster.  According to the Horizon Report, simulation games like Stop Disasters give students challenges to invent and implement creative solutions to pressing social issues (2011, pg. 19).  Students/Trainees have the ability to run through these simulations and learn from their mistakes if they fail, without endangering the lives of many.  Did you know that the NIH (National Institute of Health) started creating an ICS plan for a zombie attack?  I laughed when I read about it too, but it’s not a fallacy, they really do.  Either way the game is a perfect training tool for educators and communities alike.  Not only will this help with hands on experience with specific disasters, it can also be a huge live saver if you know what to do in a situation. 

The second website I looked at was the Teen Second-Life, but overall Second-Life in general.  I have heard about this before in a magazine somewhere, but didn’t even think about it until I clicked on the website.  This is the craziest thing I have ever laid eyes on and exploring the website only makes it more intriguing, yet creepy at the same time.  The idea of having an avatar that can do all the things that you can’t do in real life is a little weird to me.  Second-Life is perfect for educational purposes because you can set up classrooms as if you were already there.  Since it’s my belief that classrooms will be moving to all online one day, this would be perfect to do a distance learning class.  After some research, I found that some colleges like MIT and Notre Dame already do this and it is very cost effective.  It actually makes it easier to communicate with a professor who is theoretically in front of you, instead via e-mail and discussion boards.  According to Strangman & Hall “there is significant evidence that virtual reality experiences can offer an advantage over more traditional instructional experiences at least within certain contexts” (2003).  This means that students who engage in the virtual reality are better within specific areas being learned.  I can see this becoming bigger in the future and think that this will be the way to work on your degree.  Now, call me old fashioned, but why would you want to sit in front of a computer for an hour pretending to be in a classroom?  Wouldn’t you want to “be” in the classroom physically?  Those are just my thoughts and a limitation to the whole Second-Life thing. 

The last website I chose was the Dump Town game.  Again, my mind went right to how this can be incorporated into a classroom, but more specifically a public health focused topic such as recycling.  Here you are the manager of Dump Town and are in desperate need to clean it up.  The simulation follows the student through an array of actions that need to be done to reach the ultimate goal of turning Dump Town into Clean Town.  It is very amazing to see what goes into cleaning up a town and how much it costs to do it.  I feel that using this simulation, students also gain valuable knowledge in understand why some problems surrounding recycling may be difficult to change quickly.  I would certainly give this out as an out of class assignment for my future students. 

I really enjoyed doing this module because in my personal life, gaming certainly has a little place in my heart.  I just wished they had this stuff when I was a kid, because I would have paid attention more in class if I knew we were creating games for the day.



References

Johnson, L., Adams, S., and Haywood, K., (2011). The NMC Horizon Report:
2011 K-12 Edition. Austin, Texas: The New Media Consortium.

Strangman, N., & Hall, T. (2003). Virtual reality/simulations. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved [2/7/2012] from http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_simulations

Friday, February 3, 2012

Synthesis


After reading all the articles and browsing through the websites this week, I feel as if there is a better understanding for open content, creative commons, and electronic books.  Although these tools of the internet are spreading like a virus to millions of people around the world, there are still positives and challenges in applying them to teaching and learning. 

            Open content has brought a new age of how information is disseminated to the learner.  They allow for customizable documents to be shared within classrooms, which ultimately increase the adaptability of a classroom.  All of this comes to the user for free, which significantly increases the chances of usage.  Open content also allows the students to find new works, evaluate the information provided in front of them, and put this information to use (Johnson, Adams, & Haywood, 2011, pg. 23).  This allows a new form of learning for the students and engages them in different learning styles.  Although the teacher should create lesson plans, it also helps them in reducing their own workloads within the classroom.  All of the materials for a lecture can be downloaded and modified for any lecture.  It is very surprising that the open content also gives credit where credit is due, which in any academic institution hold many accountable for their work.  It is amazing how companies such as Creative Commons have increased this awareness for open content using specific licensing options.  After looking at their website, I was very shocked to see the number of companies that participate in open content.  Since health is my background, I was amazed that GlaxoSmithKline surrendered a malaria data set.  This allows for other users (primarily people who love stats) to work with this information and create a publication from it, allowing more people to see research at its best.  Open content and the technology surrounding it will be important for our future as educators wherever we end up. 

            Electronic books are also very important as we continue to digitally enhance everyday living.  With the invention of the Kindle, Google E-reader, Apple iPad, and many other electronic devices, it literally has changed the way we read books.  “Publishers are beginning to explore richly visual interfaces that include multimedia and collaborative elements” (Johnson, Smith, Willis, Levine, & Haywood, 2011, pg. 8).  This allows the reader to interact with what is being read in the e-book.  Instead of blankly reading Shakespeare, the reader can now engage interactively with others in understanding a lost genre of literature.  Electronic books also help with the amount that can be carried.  Since the electronic books can store hundreds of books on one tablet, it reduces potential health risks that might occur due to carrying a heavy load of books.  They also allow the use to stop in the middle of a page at the computer and pick up again from a mobile device, as long as it has internet access ("Google ebooks: Overview ," ).  With such an advanced piece of technology at our disposals, it can only make our lives easier in the classroom as well as our personal lives. 

Even though open content is starting to gain notoriety across the world, there are still some challenges that must not be overlooked.  Academia thrives on publications and many of the journals that professors and students submit to have a strict peer reviewed process.  Unfortunately, open content lacks within this area and within the scientific community and many don’t recognize it as quality information.  Additionally open content needs more research and work on the models for citation of any new content that is published (Johnson, et al, 2011, pg. 23).  Again looking at the academic world how does one cite from an open content writing and is it valid and reliable.  Another problem that may hinder the expansion of open content is the amount of materials that are available.  After perusing through some of the websites, I noticed that one site had limited options available to the user, while another had a variety of options.  There is not consistency when looking for information on the websites.  I also noticed that many of the publications were from an earlier date (in the health field) and not very recent in nature.  This can cause a problem, if users are trying for up-to-date information.  Even after all of these challenges, it can be safe to say that open content will be a dominant force in education within the next ten years. 

Electronic books also have their problems because there still isn’t enough research out on them yet.  Since E-books rely on a power source, many of these readers need to be charged and can pose problems if they aren’t connected.  There haven’t been clear studies that show the long term effects of using an E-reader.  Eventually something new will come out and it has the potential to become obsolete, like its predecessor paperbacks.  With so many unanswered questions, there has to be a caution for its usage until they can be determined as a low hazard risk.  E-books are still going to be around as long as people are going to use them, so even though there are unanswered questions, it will take some time to figure it out. 



 References

Google ebooks: Overview . (n.d.). Retrieved from http://books.google.com/help/ebooks/overview.html

Johnson, L., Adams, S., and Haywood, K., (2011). The NMC Horizon Report:
2011 K-12 Edition. Austin, Texas: The New Media Consortium.

Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.